Tech-Inspired-Fashion picture.png

Image retrieved from

In order to summaries this week’s reading, I have approached my blog post in a format to capture my own brainstorm and to organise my ideas about hardware and software within my teaching area (Design and Technology). The table below has been set out in three sections to capture hardware, images & visuals and inspiration sources & websites. As suggested by Roblyer & Doering (2014) over time technology has provided tools, materials, and processes to support artists’ creative expression (p.384). The way that we harness and implement each technology within the classroom will always vary based on students needs, learning outcomes and the context of the subject area.

Hardware in the Design and Technology classroom Sewing machine

3D printer

Interactive white board

Scanner and printer

Digital camera/bring your own device

All hardware will be applied to support learning in the Design and Technology classroom. Either to facilitate learning, scaffold learning or be operated by students individually or in groups to achieve learning outcomes.
Images & visuals edraw

Google sketch

Adobe Photoshop



iMovie (or movie maker for Microsoft)

Final Cut Pro X

Adobe Premiere 

Software tools that support creating and manipulating graphic material to support learning. Students will likely have a preference on the software they work with. Roblyer & Doering (2014) suggests that Photoshop is an excellent example of using technology to foster creativity (p.397).
Inspiration sources & websites Pinterest

World of Wearableart


WordPress (to create blogs)


The world wide web has a wealth of sources for visual inspiration, these are a few suggestions. Blogs can serve as a great way for students to capture digital portfolios of their work. Along with the visual nature of Pinterest provides an interesting platform for engaging learners (BBC Active 2010).

When applying technology within the classroom; it is always important to reflect on technology integration, student’s needs (including special education) and the content/curriculum requirements. Using the Tech-PACK methodology is a way to review, assess and enhance lesson plans to meet the unique needs of each students (Roblyer & Doering, 2014, p.446).


BBC Active. 2010. Using Pinterest for Education Retrieved from

Roblyer, M., & Doering, A. 2014. Integrating Educational Technology into Teaching: Pearson New International Edition. ISBN: 978-1-292-02208-6